Direct and partial analogs to Game Theory, Behavioural Decision Theory, etc.
Other Complex Experimental Tasks (Negotiation/Games)
F&S develops software and user interfaces to deliver complex experiments that involve respondents interacting with other respondents and intelligent agents (software behaving like a human).
Choice research intersects with both System Dynamics and Applied Game Theory in scenarios where:
- respondents apply some kind of Decision Strategy in order to predict what another individual will do
- a probabilistic choice component is part of a larger system containing mechanical and systematic components (like a hospital, or a trading floor)
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